Sunday, 28 September 2014

Unity Bezier Curve WIP

Recently I have been learning Unity and playing around with scripting with C#. For my first project I needed to utilize bezier curves but they are not available by default in Unity. So I decided to create my own small bezier curve script.

To start I did some R&D in Houdini with a wrangle sop to figure out how to create a simple bezier curve. I then ported this into C# for Unity. I'v still got to create the rest of the script but here is the Houdini R&D along with the VEX code.

On the left is the Houdini Bezier curve and on the right is the Unity one.


Thursday, 25 September 2014

OpenGL ES Rendering Engine IOS


This is an old IOS app development project I worked on last year but because of copyright I have only recently been allowed to show the app. The app was developed for a company which specialised in creating bespoke solutions for elderly and disabled people. For this app I created my own OpenGL ES rendering engine.

The app and artwork was done by me and was fully functional on a first generation IPad. Everything ran smoothly at around 30fps. More about it on my website.

backlitmedia.co.uk/Portfolio%20Pages/Active%20Health%20App/active_health_app.html


Simple Line Creator

I'v been working on lots of different visualisation projects recently and have had to create simple floor plans in Max. Instead of having to use Auto CAD I decided to create this simple line creator maxscript which creates a line with a set length in the center of the screen.

This tool makes it really easy and quick to create a simple floor plans without having to use another software.

Line Creator Script

Monday, 22 September 2014

Wolverine Sculpt WIP

Havent had time to do much personal work recently but I'v been working on this in my spare time. I start this after watching Rafael Grassetti's ZBrush tutorials which can be found here https://gumroad.com/l/YGTL. These tutorials really helped me and I decided to start this

Wolverine character which is something that I have wanted to sculpt for a while now. I also want to add more detail to this and sculpt and render it in Houdini with Mantra to checkout the new hair and fur tools.


Wolverine Sculpt. Water Simulated in Houdini and  edited in ZBrush.



Thursday, 21 August 2014

Child Crying Photoshop Painting

Don't normally do a lot of 2D work but created this Photoshop painting for charity based on a photo from Palestine. Small project but may do a few more paintings if I have time.


Friday, 18 July 2014

Houdini Millions Of Particles

Iv been juggling different projects recently but decided to start this small project which initially began as RnD for the Diamond Watches London Animation that I'm creating. Needed to learn how to do point rendering of millions of particles in Houdini and get a similar look to Krakatoa in Max. Also all the animation is procedural and done in CHOPs and there is no keyframes.



Simulating the particles is simple if you use the wedge rop and rendering is also pretty fast. The hard part is shading the points. For that I found this post on od force really helpful.

http://forums.odforce.net/topic/9734-awesome-particles-rendernot-done-by-me-though/

Unfortunately some of the quality is lost in the video conversion, here are some final renders.




Tuesday, 22 April 2014

Houdini Large Scale Smoke Sim

Finally got round to finishing this project I'v been rendering in my spare time. I started this project about six months ago to learn more about shading, rending and simulation in Houdini. Although the project was finished I'v been rendering it in my spare time as each frame was taking about an hour. I also only got 153 frames rendered as my computer ran out of memory for the sim.

Really enjoyed this small project and learned a lot more about Houdini and Nuke.

Houdini Large Scale Smoke Sim from Afaq Sabir (Backlit Media) on Vimeo.