Monday, 22 September 2014

Wolverine Sculpt WIP

Havent had time to do much personal work recently but I'v been working on this in my spare time. I start this after watching Rafael Grassetti's ZBrush tutorials which can be found here https://gumroad.com/l/YGTL. These tutorials really helped me and I decided to start this

Wolverine character which is something that I have wanted to sculpt for a while now. I also want to add more detail to this and sculpt and render it in Houdini with Mantra to checkout the new hair and fur tools.


Wolverine Sculpt. Water Simulated in Houdini and  edited in ZBrush.



Thursday, 21 August 2014

Child Crying Photoshop Painting

Don't normally do a lot of 2D work but created this Photoshop painting for charity based on a photo from Palestine. Small project but may do a few more paintings if I have time.


Friday, 18 July 2014

Houdini Millions Of Particles

Iv been juggling different projects recently but decided to start this small project which initially began as RnD for the Diamond Watches London Animation that I'm creating. Needed to learn how to do point rendering of millions of particles in Houdini and get a similar look to Krakatoa in Max. Also all the animation is procedural and done in CHOPs and there is no keyframes.



Simulating the particles is simple if you use the wedge rop and rendering is also pretty fast. The hard part is shading the points. For that I found this post on od force really helpful.

http://forums.odforce.net/topic/9734-awesome-particles-rendernot-done-by-me-though/

Unfortunately some of the quality is lost in the video conversion, here are some final renders.




Tuesday, 22 April 2014

Houdini Large Scale Smoke Sim

Finally got round to finishing this project I'v been rendering in my spare time. I started this project about six months ago to learn more about shading, rending and simulation in Houdini. Although the project was finished I'v been rendering it in my spare time as each frame was taking about an hour. I also only got 153 frames rendered as my computer ran out of memory for the sim.

Really enjoyed this small project and learned a lot more about Houdini and Nuke.

Houdini Large Scale Smoke Sim from Afaq Sabir (Backlit Media) on Vimeo.

Tuesday, 15 April 2014

Watch Animation WIP

Recently been working on a watch animation for a London based jewellers who customise high profile watches. Heres the first version of the watch model rendered with Mantra and modelled in Max.

Hublot Geneve with custom diamonds. 

Monday, 7 April 2014

Finalized Resturant Visualization Projects

Finalized some of my visualization projects this morning with clients, still got one more left. Here are the final printed designs.

Sorrento

Angelo

Cactus



Sunday, 6 April 2014

Faora Sculpt WIP

Finally got round to doing some personal work and decided to sculpt my own version of Faora from Man Of Steel. I think the eyes need a bit more work, they need to be shorter and sharper and the hair also needs finishing. Also fiber mesh is so much easier to use than Max hair and fur modifier.

Faora PBR Render