So far I think its going good but still got lots more skin detail I want to add mainly around the neck, eyes and lips. Don't know how far I'm going to go with this but definitely want to try and get it finished.
Tuesday, 28 January 2014
Angry Scream WIP
This is a personal project I'v been working on recently in ZBrush. I started the project to learn more about skin detail as well as sculpting facial expressions.
So far I think its going good but still got lots more skin detail I want to add mainly around the neck, eyes and lips. Don't know how far I'm going to go with this but definitely want to try and get it finished.
So far I think its going good but still got lots more skin detail I want to add mainly around the neck, eyes and lips. Don't know how far I'm going to go with this but definitely want to try and get it finished.
Monday, 27 January 2014
Using Houdini And Python To Export Data For IOS
Recently I was working on a IOS app which used OpenGL. The app was used in house to visualize the creation of products which could then been shown to the client in real time.
For this app I created a rendering engine in ObjectiveC and used Blender to export geometry data into to a custom file format. This was then imported into the engine. However recently I wrote some simple python scripts for Houdini which did the same thing. The advantage of using Houdini is that I could create custom attributes and export them as well.
In Houdini I created a simple shelf tool which would export the selected nodes geometry data. The script is simple and throws an error if the selected node does not have the correct attributes and only exports triangulated primitives. Here is the code:
For this app I created a rendering engine in ObjectiveC and used Blender to export geometry data into to a custom file format. This was then imported into the engine. However recently I wrote some simple python scripts for Houdini which did the same thing. The advantage of using Houdini is that I could create custom attributes and export them as well.
In Houdini I created a simple shelf tool which would export the selected nodes geometry data. The script is simple and throws an error if the selected node does not have the correct attributes and only exports triangulated primitives. Here is the code:
Saturday, 25 January 2014
Backlit Media Introduction
Hi, my name is Afaq Sabir and Backlit Media is my company. I am a visual effects/technical artist and Backlit Media is used to showcase my professional and personal work.
This blog will describe projects I have worked on and show how I accomplished them. Hopefully this will allow others to learn more about the tools and techinques I use. As well as help me refine and learn more about my tools and techniques with your help. So don't be afraid to comment on a post and leave feedback.
If you want futher details check out my website www.backlitmedia.co.uk or if you have any questions drop me an email, afaq@backlitmedia.co.uk.
This blog will describe projects I have worked on and show how I accomplished them. Hopefully this will allow others to learn more about the tools and techinques I use. As well as help me refine and learn more about my tools and techniques with your help. So don't be afraid to comment on a post and leave feedback.
If you want futher details check out my website www.backlitmedia.co.uk or if you have any questions drop me an email, afaq@backlitmedia.co.uk.
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